The score was tied. The final seconds ticking away. As the captain, Sarah had always been a dominant scorer in basketball, thriving under the pressure. Now, due to a shortage, she was tasked with playing defensive guard.

Her legs felt like lead as she sprinted back to defend the inbound pass. She watched the other team's star player, anticipating his moves. She felt a numbness creep over her, a detachment from the thrill of the game.

The buzzer sounded, and the game was lost. She walked off the court, her shoulders slumped. The cheers of the winning team faded. The change made her feel hollow, like a shell.

Emotion: worn out

Cluster: Fatigue / Lethargy
PC1 (Valence): -1.12 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion worn out. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 worn out stories, after denoising with neutral dialogue baselines, produces the worn out emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the worn out vector is projected through the unembedding matrix.

Promoted:
😞0.265
😩0.234
η–²γ‚Œ0.226
que0.221
sighed0.221
Suppressed:
B-0.357
because-0.228
l-0.222
ΰ°­ΰ°Ώ-0.208
あくまで-0.208